This works pretty well for me and it's free!
https://itunes.apple.com/us/app/musixmatch-lyrics-player/id448278467
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This works pretty well for me and it's free!
https://itunes.apple.com/us/app/musixmatch-lyrics-player/id448278467
Is there any free iPhone/iPad app that can fetch and show the lyrics while playing an audio song ?
If yes then can anyone please give me the ITunes link ?
If no then I am planning to write an app that will be able to do this task and it will be free. So how does it sound ? Feel free to give any suggestion if you have...
I have an app that plays sound when it loads. This happens in the AppDelegate.m file because the audio is used in most places. But I would like to pause the sound when the user clicks on the help menu because the help menu contains a help video and I do not want the sound to interfere. And when the user goes back to the main menu I want the sound to resume. Basically I would like to access the sound and perform things on it. How can I do this.
Thanks in advance!
AppDelegate.m:
- (void)applicationDidBecomeActive:(UIApplication *)application
{
NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/AppMusic.mp3", [[NSBundle mainBundle] resourcePath]]];
NSError *error;
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
audioPlayer.numberOfLoops = INFINITY;
[audioPlayer play];
}
I have an app that plays sound when it loads. This happens in the AppDelegate.m file because the audio is used in most places. But I would like to pause the sound when the user clicks on the help menu because the help menu contains a help video and I do not want the sound to interfere. And when the user goes back to the main menu I want the sound to resume. Basically I would like to access the sound and perform things on it. How can I do this.
Thanks in advance!
AppDelegate.m:
- (void)applicationDidBecomeActive:(UIApplication *)application
{
NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/AppMusic.mp3", [[NSBundle mainBundle] resourcePath]]];
NSError *error;
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
audioPlayer.numberOfLoops = INFINITY;
[audioPlayer play];
}
I am new to iOS development and am trying to add audio to my app. I have watched several videos and read some documentation on this topic but have not been successful. I have gotten several pieces of code together and have tried the wav and mp3 format with no success. I have used the Audio Toolbox and AVPlayer frameworks. I am using Xcode4.5 and the iOS6.1 simulator.
Could anyone please direct me to some good tutorial and/or good documentation. If you could explain how to do this in this forum please do.
Thanks in advance!
I am new to iOS development and am trying to add audio to my app. I have watched several videos and read some documentation on this topic but have not been successful. I have gotten several pieces of code together and have tried the wav and mp3 format with no success. I have used the Audio Toolbox and AVPlayer frameworks. I am using Xcode4.5 and the iOS6.1 simulator.
Could anyone please direct me to some good tutorial and/or good documentation. If you could explain how to do this in this forum please do.
Thanks in advance!
Hey,
I was trying to make a music visualizer with Quartz Composer and it works fine with the built-in microphone.
But is there any possibility to use the internal audio signal from a mp3 directly without any workarounds like soundflower or other audio routing software?
Or is it something you could not manage within a Quartz Composition?
Hey,
I was trying to make a music visualizer with Quartz Composer and it works fine with the built-in microphone.
But is there any possibility to use the internal audio signal from a mp3 directly without any workarounds like soundflower or other audio routing software?
Or is it something you could not manage within a Quartz Composition?
I've developed some basic VSTs in a PC environment and am new to Macs. When I search the available developer downloads the most relevant item I find is "Audio Tools for Xcode". This doesn't contain an SDK though. It only has 2 applications for testing Audio Units.
How do I download the SDK? And is there an Audio Unit template available to start from?
I am using Xcode 4.5.2.