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Showing posts with label symbol. Show all posts
Showing posts with label symbol. Show all posts

Monday, April 28, 2014

Symbol not found: _sqlite3_intarray_bind

Hello everybody. I need some help on runnig an application which uses self compiled sqlite library. The library is compiled together with the whole project and is located in the same directory as the application. The application compiles just fine without any complications but i get an error while trying to run it. Before the application cat start i get the following error:

 

dyld: Symbol not found: _sqlite3_intarray_bind

  Referenced from: /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData

  Expected in: /Users/r00t/Documents/Develop/CPP/opticalmeltingcontrol/build/Debug/libsqlite3. 9.0.0.dylib

in /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData

Program ended with exit code: 9

 

And the interesting fact is that i can run the binary from the file manager and it works without any problems. But i need to get it runnig with xcode.

 

Thanks for help in advance and forgive me my bad english.


View the original article here

Re: Symbol not found: _sqlite3_intarray_bind

With my compilation settings for sqlite i get the possibility to set a password for the database (this is never a default feature). The function i dont have is "sqlite_intarray_bind" and i could not even find this function anywhere in any heading files.

I dont have the possibility to use the XPC-Services, because i'm using the wxWidgets as the main framework (for the cross-platform application). And like i already mentioned, the application starts without the Xcode (manual start by openning the .app). Why is Xcode searching for other headings, when i say to it, where to search.

I tried to prioritize the path to the headings, but it didn't helped :/

 

P.S XML is no choice for me, because of the security and already programmed parts of the application.


View the original article here

Sunday, January 19, 2014

Re: Symbol not found: _sqlite3_intarray_bind

With my compilation settings for sqlite i get the possibility to set a password for the database (this is never a default feature). The function i dont have is "sqlite_intarray_bind" and i could not even find this function anywhere in any heading files.

I dont have the possibility to use the XPC-Services, because i'm using the wxWidgets as the main framework (for the cross-platform application). And like i already mentioned, the application starts without the Xcode (manual start by openning the .app). Why is Xcode searching for other headings, when i say to it, where to search.

I tried to prioritize the path to the headings, but it didn't helped :/

 

P.S XML is no choice for me, because of the security and already programmed parts of the application.


View the original article here

Saturday, January 18, 2014

Symbol not found: _sqlite3_intarray_bind

Hello everybody. I need some help on runnig an application which uses self compiled sqlite library. The library is compiled together with the whole project and is located in the same directory as the application. The application compiles just fine without any complications but i get an error while trying to run it. Before the application cat start i get the following error:

 

dyld: Symbol not found: _sqlite3_intarray_bind

  Referenced from: /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData

  Expected in: /Users/r00t/Documents/Develop/CPP/opticalmeltingcontrol/build/Debug/libsqlite3. 9.0.0.dylib

in /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData

Program ended with exit code: 9

 

And the interesting fact is that i can run the binary from the file manager and it works without any problems. But i need to get it runnig with xcode.

 

Thanks for help in advance and forgive me my bad english.


View the original article here

Thursday, February 28, 2013

[xcode] How does Jump in symbol work?


In Xcode,


menu > navigate > jump in {current file} , and its shortcut is ?L,



Type line number work well, but what's the "Symbol"? I didn't find way to use it.



What is the 'symbol' referring to and how to use it?



thanks!


View the original article here

Friday, January 25, 2013

Re: xcode adding symbol for space


That would be "Hide Invisibles", in the Editor menu:





(no need to refer to an outside image source, your can insert images right away in this editor).


View the original article here

xcode adding symbol for space

Hello,

 

I am new to xcode and while writing code my interface is adding some symbol instead of blank space. As this is very annoying please help me solve it back to normal.   [IMG]http://i49.tinypic.com/zna7ww.png[/IMG]

Thanking you in advance  

Gaurav


View the original article here

Re: xcode adding symbol for space


That would be "Hide Invisibles", in the Editor menu:





(no need to refer to an outside image source, your can insert images right away in this editor).


View the original article here

xcode adding symbol for space

Hello,

 

I am new to xcode and while writing code my interface is adding some symbol instead of blank space. As this is very annoying please help me solve it back to normal.   [IMG]http://i49.tinypic.com/zna7ww.png[/IMG]

Thanking you in advance  

Gaurav


View the original article here

Sunday, January 20, 2013

crash possibly due to bad symbol lookup

I have a c++ app running on OS/X Lion which crashes in a call to glIsBuffer(0). The XCode 4.5 stack trace states:

error: address doesn't contain a section that points to a section in a object file

and DYLD_PRINT_APIS shows:

dlopen(/System/Library/Frameworks/ApplicationServices.framework/Frameworks/CoreGraphics.framework/CoreGraphics, 0x00000009) ...

dlsym(0x7f9288d00cd0, gliCopyAttributes)

dlsym(0x7f9288d00cd0, gliGetVersion) dlsym(0x7f9298d70620, __CGBitmapContextDelegateCreate)

dlsym(0xffffffffffffffff, CGSCopyCoreGraphicsCapabilities)

Segmentation fault: 11

The last call to dlsym() appears to have been passed a rather strange library handle. I looked at the return values for dlopen, but it should be returning NULL on error. There are no errors reported for the dlopen calls in the log.

CGSCopyCoreGraphicsCapabilities is a Core Graphics call, though Google doesn't turn up any docs on it. My current hypothesis is that dlsym is using an invalid library handle. Perhaps the proper Core Graphics library is not loaded or has been unloaded.

Running otool shows a few version mismatches:

/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 159.1.0)

/usr/lib/libstdc++.6.dylib (compatibility version 7.0.0, current version 52.0.0)

but I don't know enough to say whether they are relevant.

Can anyone help to decipher what might be the problem?

thanks!


View the original article here

Re: crash possibly due to bad symbol lookup

Re: crash possibly due to bad symbol lookup

Re: crash possibly due to bad symbol lookup

wrabbit99 wrote:

 

What do you mean by a "c++ app"?  This is written in c++, has a main(), is built by a makefile, and probably does not resent being called a "c++ app".

I was making a reference to your initial categorization of your program as "a c++ app". It isn't. It is an OpenGL application written in C++, using Boost, glfw, vdb_view, valgrind, and who knows what else.

 

For this app, you asked for assistance in an Apple Development forum. That probably wasn't the best approach. Your app is only superficially a Mac app. You appear to have resolved the problem on your own. In the future, if you are working with specific open-source libraries using their build scripts, it would probably be best to go to the authors of those libraries first. It isn't that your questions aren't welcome here, it is just that you aren't likely to find a speedy answer here.


View the original article here

Re: crash possibly due to bad symbol lookup

wrabbit99 wrote:

 

What do you mean by a "c++ app"?  This is written in c++, has a main(), is built by a makefile, and probably does not resent being called a "c++ app".

I was making a reference to your initial categorization of your program as "a c++ app". It isn't. It is an OpenGL application written in C++, using Boost, glfw, vdb_view, valgrind, and who knows what else.

 

For this app, you asked for assistance in an Apple Development forum. That probably wasn't the best approach. Your app is only superficially a Mac app. You appear to have resolved the problem on your own. In the future, if you are working with specific open-source libraries using their build scripts, it would probably be best to go to the authors of those libraries first. It isn't that your questions aren't welcome here, it is just that you aren't likely to find a speedy answer here.


View the original article here

Re: crash possibly due to bad symbol lookup

wrabbit99 wrote:

 

What do you mean by a "c++ app"?  This is written in c++, has a main(), is built by a makefile, and probably does not resent being called a "c++ app".

I was making a reference to your initial categorization of your program as "a c++ app". It isn't. It is an OpenGL application written in C++, using Boost, glfw, vdb_view, valgrind, and who knows what else.

 

For this app, you asked for assistance in an Apple Development forum. That probably wasn't the best approach. Your app is only superficially a Mac app. You appear to have resolved the problem on your own. In the future, if you are working with specific open-source libraries using their build scripts, it would probably be best to go to the authors of those libraries first. It isn't that your questions aren't welcome here, it is just that you aren't likely to find a speedy answer here.


View the original article here

Re: crash possibly due to bad symbol lookup

wrabbit99 wrote:

 

What do you mean by a "c++ app"?  This is written in c++, has a main(), is built by a makefile, and probably does not resent being called a "c++ app".

I was making a reference to your initial categorization of your program as "a c++ app". It isn't. It is an OpenGL application written in C++, using Boost, glfw, vdb_view, valgrind, and who knows what else.

 

For this app, you asked for assistance in an Apple Development forum. That probably wasn't the best approach. Your app is only superficially a Mac app. You appear to have resolved the problem on your own. In the future, if you are working with specific open-source libraries using their build scripts, it would probably be best to go to the authors of those libraries first. It isn't that your questions aren't welcome here, it is just that you aren't likely to find a speedy answer here.


View the original article here