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Showing posts with label retina. Show all posts
Showing posts with label retina. Show all posts

Tuesday, March 4, 2014

Missing 4-inch retina display screenshot

An app that I made that was released about 2 years ago had some issues with iOS 7, so I fixed those and submitted an update. I got an email that it was missing 4-inch retina display screenshots (I know they are required now, but that slipped my mind I guess), so I went in to add those screenshots.

 

After adding all five of them (all of which were 1136x640, I triple-checked), I hit the "save" button. The following error appeared at the top of the page:

"Your binary indicates support for 4-Inch Retina Display. You must provide an 4-Inch Retina Display screenshot. You must upload screenshots for 3.5-inch and 4-inch Retina displays."

 

I definitely have all my 960x640 screenshots under the "3.5-Inch" section and my 1136x640 screenshots in the "4-Inch" section. Why is the page not recognizing that they are there?


View the original article here

Monday, March 3, 2014

Re: Missing 4-inch retina display screenshot

I am getting this exact same error this evening -- it may be a iTunes Connect server issue.


View the original article here

Tuesday, February 26, 2013

NSImage resizing on retina devices, saving my image into just double size. I want resize should not affected by device type.


I'm developing an app for Mac OS X.


I'm trying to resize any NSImage into a specific size like 200x300. It is working fine for Non-retina Mac.


But For Retina Mac, it is resizing the image as 400x600 which is just double, as we are expecting.


My project need is to resize the image as per given size regardless, the device on which application is running is retina or non-retina.


Is there any way to achive the target?


I have tried to measure the scale property, as for retina the scale is 2.0 so we are resizing the image for just half of the required.


But when we connected to monitors, one is retina and other is not retina, it again generating the same problem.


Here is the code which I have used for resizing:


-(void)resizeImageNSImage *)sourceImage newSizeCGSize)newSize
{


   
NSString *newImagePath = [[[Utility documentPath] stringByAppendingPathComponent:imagefolder] stringByAppendingPathComponent:@"imageName"];



   
[sourceImage setScalesWhenResized:YES];
   
[sourceImage setSize:newSize];


   
NSImage *newImage = [[NSImage alloc] initWithSize:newSize];

   
[newImage lockFocus];

   
NSRect frame = NSMakeRect(0, 0, newSize.width, newSize.height);

   
[NSGraphicsContext saveGraphicsState];

   
NSBezierPath *path = [NSBezierPath bezierPathWithRoundedRect:frame xRadius:0 yRadius:0];
   
[path addClip];

   
[sourceImage drawInRect:frame fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1.0];

   
[NSGraphicsContext restoreGraphicsState];

   
[newImage unlockFocus];

   
CGImageRef CGImage = [newImage CGImageForProposedRect:nil context:nil hints:nil];
   
NSBitmapImageRep *imgRep = [[[NSBitmapImageRep alloc] initWithCGImage:CGImage] autorelease];


       
NSData *data = [imgRep representationUsingType:NSPNGFileType properties: nil];
       
[[NSFileManager defaultManager] createFileAtPath:newImagePath contents:data attributes:nil];

   
[newImage release];

}


Any help would be very helpful for me.


Thanks


View the original article here