IPAD must-haves. And fun-to-haves.

Brighten your iPad with a colorful cover, stream to your TV, download pictures from your digital camera, and more. There’s already so much you can do with iPad and iPad mini

Apple Wireless Keyboard

The incredibly thin Apple Wireless Keyboard uses Bluetooth technology, which makes it compatible with iPad

Apple unveils iPad mini: ‘Thin as a pencil, light as paper’

iPad inspires creativity and hands-on learning with features you won’t find in any other educational tool

Lightning connector and FaceTime HD camera

Apple announces 4th generation iPad packing an A6X CPU

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Showing posts with label legitimate. Show all posts
Showing posts with label legitimate. Show all posts

Wednesday, March 13, 2013

Objective-C as a legitimate gaming language (for non-ios)


Hi. I was wondering, how good does Obj-C fair for non-ios (so, mac) 3d games? I have delved into C++ a little, but I think (and have been told) that Objective-C would be better since I do not plan on straying from macs, and I have people that can code in C++ on Windows if I were to ever start some kind of group-game-project.



But my question is, is Obj-C a good language for making 3D games, and I don't mean simple ios games, I mean like, a nice, mac games? I would like to be a game developer in the future (and mostly develop on Macs) so I need to know if Obj-C is a viable, professional language for doing so. Also, any tips on starting game developing? What should I learn, or start with? I currently am just learning Obj-C from the Apple Developer Resources thing and C++ from a For Dummies book


(This is all in terms of using Xcode)




Well, that was scatterbrained and repetitive!


Anyways, thanks.


View the original article here