IPAD must-haves. And fun-to-haves.

Brighten your iPad with a colorful cover, stream to your TV, download pictures from your digital camera, and more. There’s already so much you can do with iPad and iPad mini

Apple Wireless Keyboard

The incredibly thin Apple Wireless Keyboard uses Bluetooth technology, which makes it compatible with iPad

Apple unveils iPad mini: ‘Thin as a pencil, light as paper’

iPad inspires creativity and hands-on learning with features you won’t find in any other educational tool

Lightning connector and FaceTime HD camera

Apple announces 4th generation iPad packing an A6X CPU

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Showing posts with label should. Show all posts
Showing posts with label should. Show all posts

Tuesday, March 4, 2014

I bought a leather case and the box has returned. What should i do???It is possible to give another address?????

I bought a leather case and the box has returned.What should i do???It is possible to sendo to another address????


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Monday, June 10, 2013

Re: Where should I start?


Hi!  I'm a software developer and author. 



First off, I'd need to know what platform(s) you want to target whe writing code (you seem to want to write Apple software, but for which OS:  iOS or OS X)? 



When you say "my knowledge of code is very basic," what code do you slightly know?



If you are intrested in writing native iOS or OS X apps and submitting them via their respective app stores, then I suggest you consider learning Objective-C.  However, Objective-C is a tricky language for beginers as it is a subset of the C language.  For a beginner, I would first advise you learn a simpler programming language: JavaScript.  C, Java, C++, Objective-C, etc. are what I feel more difficult languages to grasp. However, a third party, PhoneGap offers develoeprs without knowledge in Objective-C to program native iOS apps using HTML, CSS, and JavaScript. 



If you don't know HTML, CSS, and JavaScript already, then I hope to point you in the right direction with the following books:  HTML & CSS (after reading this book to hone my skills with HTML5, I honestly thought it was fantastic).  JavaScript: The Missing Manual is an excellent beginer's book on JS (although I would suggest that you read HTML & CSS first).  If you want to learn Objective-C, then this is an excellent beginer's book as well. Although it is aimed at a beginer, I do want you to recognize that Objective-C is still going to be a more difficult language than JavaScript. 



Also, search Google for anwswers to tricky problems which you may encounter.  Watch videos on YouTube.



Let me know what you think and if you need any further assistance.  I'm more than happy to help.   Happy WWDC week! 


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Where should I start?

Hi, I'm new to the forum so I'm not sure where to ask this but hopefully you can help me.I'm fifteen I've been looking into being a software engineer for a while and I've wanted to work with apple. My question is where do I start my knowledge of code is very basic I'm just starting so if you could please help that would be awesome thanks.


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Where should I start?

Hi, I'm new to the forum so I'm not sure where to ask this but hopefully you can help me.I'm fifteen I've been looking into being a software engineer for a while and I've wanted to work with apple. My question is where do I start my knowledge of code is very basic I'm just starting so if you could please help that would be awesome thanks.


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Monday, March 4, 2013

Which version of XCode should I use to develop Bluetooth Low Energy applications?

I have an old MAC book with MAC OS X 10.5.4. It has 512MB RAM and Intel Core 2 Duo processor. I want to develop a Bluetooth low energy application for iPAD. I dont know which version of xcode should I use. Can anyone help me on this?


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Thursday, February 28, 2013

Which program should I join?

I am looking over the different options and not seeing any clear answer about which of the programs I should join.

 

I am part of a private high school and I intend on making apps that are just for use within the school but I am not sure that I understand what adavantages or disadvantages each of the program would offer me.  If I don't want the whole world to be able to download the app, I assume I would have to go the Enterprise route but I don't know how internal distribution would be that much of an advantage for us.  And since we're not a college, I can see us not qualifying for the University program.

 

Thoughts?  Suggestions?


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Re: code doesn't behave the way it should when i create an ipa . However , if i flash the build directly from xcode it works fine ?

Hi,

 

Are you loading the data in didFinishLaunching ??

If yes then that is the problem.

 

ios defines a specific time for app launch, if your app takes more than the allowed time, ios will crash the app.

 

Possible solution might be move the webservice call from there to some other suitable place, this will ensure that you app will launch regardless of any network issue, which can be handled later.


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Re: Which program should I join?

It sounds like the Standard IOS developer program should work for you. 

 

You're right in assuming that the University program wouldn't be for you. It is really meant for schools teaching IOS development.

 

The Enterprise program sounds like over kill for what you are looking to do.

 

In the standard program you can do what they call Ad Hoc distribution. You can distribute to 100 iOS devices directly, not through the App Store. Do you think you'll be distributing to that many devices?


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Tuesday, February 26, 2013

Which program should I join?

I am looking over the different options and not seeing any clear answer about which of the programs I should join.

 

I am part of a private high school and I intend on making apps that are just for use within the school but I am not sure that I understand what adavantages or disadvantages each of the program would offer me.  If I don't want the whole world to be able to download the app, I assume I would have to go the Enterprise route but I don't know how internal distribution would be that much of an advantage for us.  And since we're not a college, I can see us not qualifying for the University program.

 

Thoughts?  Suggestions?


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NSImage resizing on retina devices, saving my image into just double size. I want resize should not affected by device type.


I'm developing an app for Mac OS X.


I'm trying to resize any NSImage into a specific size like 200x300. It is working fine for Non-retina Mac.


But For Retina Mac, it is resizing the image as 400x600 which is just double, as we are expecting.


My project need is to resize the image as per given size regardless, the device on which application is running is retina or non-retina.


Is there any way to achive the target?


I have tried to measure the scale property, as for retina the scale is 2.0 so we are resizing the image for just half of the required.


But when we connected to monitors, one is retina and other is not retina, it again generating the same problem.


Here is the code which I have used for resizing:


-(void)resizeImageNSImage *)sourceImage newSizeCGSize)newSize
{


   
NSString *newImagePath = [[[Utility documentPath] stringByAppendingPathComponent:imagefolder] stringByAppendingPathComponent:@"imageName"];



   
[sourceImage setScalesWhenResized:YES];
   
[sourceImage setSize:newSize];


   
NSImage *newImage = [[NSImage alloc] initWithSize:newSize];

   
[newImage lockFocus];

   
NSRect frame = NSMakeRect(0, 0, newSize.width, newSize.height);

   
[NSGraphicsContext saveGraphicsState];

   
NSBezierPath *path = [NSBezierPath bezierPathWithRoundedRect:frame xRadius:0 yRadius:0];
   
[path addClip];

   
[sourceImage drawInRect:frame fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1.0];

   
[NSGraphicsContext restoreGraphicsState];

   
[newImage unlockFocus];

   
CGImageRef CGImage = [newImage CGImageForProposedRect:nil context:nil hints:nil];
   
NSBitmapImageRep *imgRep = [[[NSBitmapImageRep alloc] initWithCGImage:CGImage] autorelease];


       
NSData *data = [imgRep representationUsingType:NSPNGFileType properties: nil];
       
[[NSFileManager defaultManager] createFileAtPath:newImagePath contents:data attributes:nil];

   
[newImage release];

}


Any help would be very helpful for me.


Thanks


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