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Tuesday, January 22, 2013

How do large publishers get around 100 UDID limit?

I manage apps for a medium size company - we have 37 iOS projects. Each project has a small team of testers and developers. We try and test across all Apple's supported devices with different OS/device configurations - various iPads, iPods, iPhones etc. We've quickly run out of UDIDs. How do publishers with lots of apps get around this? Electronic Arts had 266 apps at the last count for iPhone - I can't believe they have manage to do all their development and testing on less than a hundred devices.

 

Thanks,

 

Neil


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